1. Why use Computer Games?
Here are all the resources mentioned by Ollie in the video:
- EUN publication "Digital Games in Schools" http://games.eun.org/2009/09/teachers_handbook_on_how_to_us_1.html#more
- IMAGINE publication ‘Digital Games for Learning’
- Playful learning: Computer Games in Education https://www.slideshare.net/Microsofteduk/playful-learning-computer-games-in-education
- Gamesforchange.org http://www.gamesforchange.org/
- Quest to learn project http://www.q2l.org/
- Gee, Paul. What video games have to teach us about learning and literacy. Palgrave Macmillan, 2004.
- Prensky, M. Don't Bother Me Mom – I'm Learning. Paragon House, 2006.
- McGonigal, J. Reality Is Broken: Why Games Make Us Better and How They Can Change the World. Penguin Press, 2011.
- Journals "Serious Games" and "The International Journal of Games Based Learning"
On the Facebook group some of you have already shared other projects or reports you are aware of or have been involved with. Please share other general resources that address the topic of games in schools in the Padlet below and that you think might be helpful to your colleagues on the course.
Download document: Gamescourse3 - M1 Useful Background and Resources.pdf
http://eudl.eu/issue/sg/4/15
In this video Ollie goes over a range of reasons why we would use computer games at school. Make sure to take a look at this as it will be very helpful when you need to explain to your headteacher or to a parent why you are using computer games in your lessons.
Ollie would like to know what computer games you have played or used in the past. Share your responses in the Padlet below and identify what you liked and disliked about the games. Of course, feel free to comment on the games posted by your colleagues.
Download document: Gamescourse3 - M1 Why use computer games.pdf